/*
 * Copyright (c) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "core/pipeline/layers/opacity_layer.h"

#include "base/log/dump_log.h"

namespace OHOS::Ace::Flutter {

void OpacityLayer::AddToScene(SceneBuilder& builder, double x, double y)
{
    builder.PushOpacity(alpha_, dx_, dy_);
    AddChildToScene(builder, x + x_, y + y_);
    builder.Pop();
}

void OpacityLayer::SetOpacity(uint8_t alpha, double dx, double dy)
{
    alpha_ = alpha;
    dx_ = dx;
    dy_ = dy;
}

void OpacityLayer::Dump()
{
    OffsetLayer::Dump();
    if (DumpLog::GetInstance().GetDumpFile()) {
        DumpLog::GetInstance().AddDesc("Opacity:", std::to_string(alpha_));
    }
}

} // namespace OHOS::Ace::Flutter